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Model
S
X
Y
Z
Position
X
Y
Z
Camera
Position
X
Y
Z
Rotation
X
Y
Z
Target
X
Y
Z
Lighting
Environment
Tone mapping
Ambient
N
Ambient color
#ffffff
Direct
N
Direct color
#ffffff
Exposure
N
Shadows
Material overrides
Swap PBR texture maps in real time. Applies to all MeshStandard or MeshPhysical materials in the scene.
Base colorNo texture selected.
Normal mapNo texture selected.
Roughness mapNo texture selected.
Display
#1a1a1a
Measurements
Activate measure mode to capture distances directly in the scene.
No measurements yet.
Annotations
Capture review notes directly inside the scene.
No annotations yet.
Comparison overlay
Overlay a baseline model to spot differences.
Quick exports
Performance
3D Model Viewer
Online preview and edit GLB/GLTF 3D model files with animation playback, material editing, lighting adjustment and more