Drag a GLB/GLTF file here

or

Model

S
X
Y
Z
Position
X
Y
Z

Camera

Position
X
Y
Z
Rotation
X
Y
Z
Target
X
Y
Z

Lighting

Environment
Tone mapping
Ambient
N
Ambient color
#ffffff
Direct
N
Direct color
#ffffff
Exposure
N
Shadows

Material overrides

Swap PBR texture maps in real time. Applies to all MeshStandard or MeshPhysical materials in the scene.

Base colorNo texture selected.
Normal mapNo texture selected.
Roughness mapNo texture selected.

Display

#1a1a1a

Measurements

Activate measure mode to capture distances directly in the scene.

No measurements yet.

Annotations

Capture review notes directly inside the scene.

No annotations yet.

Comparison overlay

Overlay a baseline model to spot differences.

Quick exports

Performance

View on GitHub

3D Model Viewer

Online preview and edit GLB/GLTF 3D model files with animation playback, material editing, lighting adjustment and more